Unknown W. Brackets

Results 673 comments of Unknown W. Brackets
trafficstars

A log would be useful. -[Unknown]

Might try having sceAacInitResource() return 0. -[Unknown]

Updated the issue with a list of reported games that use sceAac. -[Unknown]

The list of games in the initial post are still the only ones reported to use sceAac. None of these seem to have demos and I had trouble finding if...

The prims between 3311-3322/4961 draw incorrectly from depth clamp, so this is another depth clamp related issue. It's not a depth skew issue, because minz/maxz are the full range. The...

I think this has been fixed by the cull/clip changes - it looks fine on Vulkan for me now. Notably, that means it's still an issue on Mali. Mentioning this...

I think this is the neg z thing and not fixed on Mali (no clip/culldistance support), but we have multiple issues for that so I think it's okay to close...

That's a hack and might result in other issues, because it's not how the PSP renders depth. Does it work to use the new geometry shader support in recent git...

For the remaining devices, it might be possible to adjust the Z min/max values to clip using standard Z clip, but you'd have to be careful to adjust the output...

Is this with hardware transform on, off, or both? https://github.com/hrydgard/ppsspp/wiki/How-to-find-a-graphic-issue-with-the-GE-debugger -[Unknown]