tranek
tranek
I isolated it down to the call to `StartAimDownSights()`. I don't know why this is breaking it. Unhook the call to that node in the ADS GA and it works...
I purposefully held back from including the UIData because I haven't had to use it yet. I feel like that's something that I would want to include a working example...
I don't think I'm following what you're saying. - You played your game in PIE and made changes to Attribute values in an AttributeSet - You stopped playing in PIE...
That sounds like the duplicating BP Actor bug https://github.com/tranek/GASDocumentation#troubleshooting-duplicatingblueprintactors and the UE Issue https://issues.unrealengine.com/issue/UE-81109. Does that sound like what you're describing?
I have not used that yet. I prefer using GameplayEffects applied on the server since that can encapsulate more meta information about where the tag came from.
I don't really know a good way to test this one by myself without another person. The joys of multiplayer development. This code isn't meant to be a production-ready example...
Perhaps I'm misunderstanding. I assume that you're using the meteor ability. When I drop it on hero character standing on the box, it will play the start, loop, and stop...
> y u no exist? lol! Might be doable. Need to know how it's stored on the clipboard.
Hey, thank you. I've heard of the evaluation channels before but have never used them. I don't want to include them without a working example. > Then you can do...
I think the 100+ edits thing might be a server limitation. My 1250+ edit stress test that crashed loads just fine after restarting the server and quickly from a localhost...