tranek
tranek
One thing that I noticed from the 70 edit test, I couldn't load the sketch until all of those 70 generated sockets timed out. (I did a 70 10 and...
I've been putting off reading this because is so long... > I'm really surprised paperjs doesn't cover this edge case, perhaps this is something we can raise with them to...
> If we remove that functionality, and replace it with an eraser tool, a la MSPaint, then we have something much simpler to model. No eraser tool for vector graphics...
Control A for sure. Should be easy to do. I'm midway through writing the test spec for the arrow key to nudge. I'm being super thorough and testing each individual...
I probably won't get to it for awhile though. This won't need any .emit or .on as the actions involving selected items is already in. Just needs to be set...
Passing a parameter sounds like a good approach to this race condition. Feel free to make a PR with that change if you have the spare cycles.
It seems that sometimes when it draws the third path for some of the tests, it draws it as a invisible dot instead of the full path (path 3). Need...
Also to note, it only happens when running the tests from localhost. I have yet to get draw.tranek.com to bug out. Also interesting is that it is much faster to...
Not much that I've done here has been a 5 minute job lol! It'll be stewing in the back of my mind for the short-term.
Those `_NonReplicated` functions were added in UE5. GASDocumentation supports 4.27 at the moment. `UAbilitySystemGlobals::Get().GetGameplayCueManager()->HandleGameplayCue()` is the correct way to do it in 4.27. I'm not entirely convinced on the AvatarActor...