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Bug with stun gameplay cue activation

Open Jaeger87 opened this issue 4 years ago • 2 comments

Hi, i found a bug in the stun gameplay cue. When you stun an enemy the animation is ok, you see the explosion of the effect, the loop and the end. If you stun again the enemy the animation jump the start animation and starts from the loop.

Jaeger87 avatar Sep 20 '21 14:09 Jaeger87

Perhaps I'm misunderstanding. I assume that you're using the meteor ability. When I drop it on hero character standing on the box, it will play the start, loop, and stop animation. Dropping another meteor on them when it comes off cooldown plays all of the animations again correctly as far as I can tell. It'd be helpful if you had a video.

tranek avatar Dec 03 '21 22:12 tranek

I have exactly the same issue, with your project Tranek and mine, here a video, I just scale up the emitter to see the explosion : https://youtu.be/k4bulMK3JEU

AntonyNifosi avatar May 23 '24 19:05 AntonyNifosi