tranek

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> Does GA_RiflePrimaryInstant implement the Intractable interface? No, it does not. The GameplayAbilities are not AActors and cannot be interacted with in the world.

Which globals are you referring to? I only added two that I can think of - the window variables for the png and svg windows that pop up: window.winpng window.winsvg...

Hi @brylie, I'm no longer working on this project. This was almost two years ago and I don't really remember much about it. Sorry!

Well the server's copy of the paper object will move the item however many units in whatever direction by the first message that's received and then by the second. I...

I would expect that behavior to happen, yes. That was the motivation behind the object ownership/operation transform discussion. In the meantime, once we add author colors (separate from current stroke/fill...

Oh speaking of author colors, how do you envision that fitting into the new UI? Also, the new UI doesn't display the user's currently selected stroke/fill color. Is that by...

That's a neat way to do it. Not immediately apparent since the default color is black but I think it's okay for now. Do you agree that we should have...

This is directly related to #82. Whatever solution that we make for that problem will hopefully fix this too. > (aside: love the data url way, no file to actually...

I assume that this would be a plugin for the existing etherpad testing suite? There's something in the code for plugin test specs, so I assume that this might be...