tranek
tranek
Apologies for the nondescript issue title, but it doesn't seem like skinned meshes are set up for animation in the Vizi Framework yet. I see some lines of code in...
The Vizi.Loader currently creates all meshes of type THREE.Mesh. I'd like support for THREE.SkinnedMesh. So is it possible to detect the type of mesh that should be used based on...
Subsequent reloads don't play the anims on simulated proxies. Changes to how anims are replicated broke this.
AGSHeroCharacter::InitializeFloatingStatusBar() doesn't seem to be getting called?
Allows a client to go back in time and review previous edits. Moving the timeslider does not change the state of the actual sketch. Add an option to allow editing...
I think that delays need to be introduced here and there to make sure that the canvas has time to render everything... That's just my guess though. Sometimes the tests...
I had some bad merges in my original code for this. I'll have to rewrite it later.
If person A selects a path, everyone else should be able to see that he has that path selected. I'm waiting on this to hear back from the paperjs folks...
Have 2 iframe canvases side by side to confirm updates on one effect the other as right now I'm only confirming on pad refresh that the server is working at...