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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

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The problem is that the interfaces for listeners need to mention the type of the entity/context, and if you have two contexts, you would basically create the same class twice(or...

Right now, a unique component is both inside an anonymous entity directly in the context, as in `_contexts.game.ReplaceCheese("Mozarella")` but you can also do `_contexts.game.CreateEntity().ReplaceCheese("Mozarella")' My devs, fresh into Entitas, often...

**Is your feature request related to a problem? Please describe.** Internally the `entity.potato` calls `entity.hasPotato` , so this would make it a tad faster by avoiding some branching and getting...

@JesseTG I wanted to double check with you: I'm not sure if I over-complicated things with releasing Entitas to openupm. Current setup: I have a couple of C# projects, e.g.:...

enhancement

The "Documentation" link of this repo's README.md [(here)](https://github.com/sschmid/Entitas#-documentation) redirects to http://sschmid.github.io/Entitas/ which is not available: ![image](https://user-images.githubusercontent.com/43675784/196809572-5d69a78a-a6b3-4307-8fea-deb6efb1711d.png)

# Customizing or Contributing to Entitas To customize or contribute to Entitas, please follow [CONTRIBUTING.md](https://github.com/sschmid/Entitas-CSharp/blob/develop/CONTRIBUTING.md) The bash build scripts should work out-of-the-box for macOS / Unix. Minor adjustments or an...

help wanted

# Motivation: There are two main reasons why one would consider introducing logging in a game. 1. Finding and fixing bugs 2. Gathering data for analytic purposes ## Logging for...

feature request

**Ask a question** A clear and concise question. Ex. How to do xyz? There is no need for limit param to Array. IEnumerable is enouth and more flexible.