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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Results 185 Entitas issues
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Hi, I have question.: So, I already have some project, is like "Bomberman" but is online - (login/channel/lobby/room/ingame) and server is not integrated with the client (unity), as the game...

Hi, I watched the basics and setup tutorial on youtube. Everthing was fine until I tried to run Jenny-Server. It seems that it tries to find Jenny/Jenny.exe in my home...

Hello, I saw some asset creators that integrates some kind of unity APIs on their websites, which allows putting the order number and downloading the most updated version of the...

enhancement

Hi, Animation and Entitas is an issue I had for a long time, and still couldn't find a definite solution for it. There are several use cases that differ slightly,...

Hi, I have two projects that I want to put together. How Can I add a namespace for my GameEntity and InputEntity? like this ```csharp using Entitas; namespace XXX {...

Hi, I want to translate my T4 templates into custom code generators since the compiler error issue is annoying. After a few hours of investigation, I feel like it's hard...

Hi, I would like to know if there is a way to synchronize entities on the host and on the client. When a client connect to the server, I have...

Friendly reminder to myself

Hi, I found when a component added Event attribute will generate ListenerComponent and EventSystem, these ListenerComponent will be same context as your component, but I think ListenerComponent can be different...

I think make the same component that has more than one context able to generate Context1 event instead of Context1 and Context2 together when the attribute is [Context1, Event(true), Context2]....