Entitas
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Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Hi, I have appreciated Entitas event listener to separate business logic layer from a view layer. Have you found a way to minimize the number of lines to copy and...
How do I suspend or remove a system at runtime? For example, when I need my ResourceSystem to pause or remove, delete all RenderComponent, and when it is added, reuse...
`context.isPaused = true;` is the generated api for [Unique] components. ```csharp var e = context.CreateEntity(); e.isPaused = true; // currently works ``` The code above should throw an exception to...
Some variables in the component should be set by .ReplaceXX. (Like: hp, mp, atk) Some variables in the component store the component's states. (Like: state. state can be "full hp",...
Hi, It's me again, I have a question want to ask. In game reactive system, we have to override the GetTrigger method to collect game entity while some components added...
Follow up issue to move the discussion from the chat to here. I usually have two motivations to create a new separate class which we all seemed to agree to...
Hi, I have a suggestion: DesperateDevs.CodeGeneration.Plugins.ProjectPath only supports one project, supporting a list would be helpful. Cheers
Hi, is there any visual tools for profiling Entitas (c#) like maxim mention here? (https://medium.com/@icex33/understanding-logging-tracing-and-profiling-ecs-660907332586) Cheers
Hello everyone! I'd like to share a quick update on Entitas 2.0-beta and my situation: Recently I was working very actively on a completly new code generator for Entitas using...
I don't claim that the change is correct as I'm no native speaker, but literally isn't correctly used for sure. See how 'literally' is meant to be used [here](https://theoatmeal.com/comics/literally).