sprunk
sprunk
Ctrl+click lists them all and they don't shoot. Reproducible in campaign (the early zombie mission on intersection contains a commander).
Slicer has 3 wreck levels and one of them is not linked to the unit properly (doesn't show the full live unit info on mouseover). Ideally the linkage could be...
* pick up an idle con with a transport. It will still be considered idle on core selector, even if the transport is busy. * pick up a busy con...
* if you Ctrl+C when your commander is in a transport, it will move the camera but not select the trans. * this could generally apply to anything that selects...
There is some sort of polling every 0.03s going on regardless of whether music is muted. Doesn't seem to do much harm other than waste a bit of perf but...
I got a report/request that Reaver should fire at terramex (with a replay where it would have come in handy https://zero-k.info/Battles/Detail/2062177 ). According to #4513 Reavers no longer shoot at...
If you select the Jump command, the healthbar for jump reload flashes. This doesn't happen with other bars and relevant actions, perhaps it should? E.g. manual fire weapons could flash...
Amnykon brought it up that perhaps the flashing of jump cooldown healthbar if you have the jump command selected should only happen for selected units.
~~Apparently engine doesn't apply armor to ground collisions (i.e. fall damage) and object collisions:~~ ~~https://github.com/beyond-all-reason/spring/blob/7363dbc54b55d309539b92c60245f88afd1f4e4a/rts/Sim/Units/Unit.cpp#L1298-L1306~~ ~~It would probably be good for consistency if it applied. I think engine should just...
Claim https://discord.com/channels/278805140708786177/278908415756206080/1439362102975402230 > When spectating with limited information (just what the team is able to see): if you switch the team you're spectating, the build mexes don't update. See images...