sprunk

Results 120 issues of sprunk

Some things don't fit in a unit def customparam and have to be defined in a dedicated config file, e.g. the definition of dirtbag mound: https://github.com/ZeroK-RTS/Zero-K/blob/0b2bfbbcbd77c1feee67dc93656e3c39d07f500a/LuaRules/Configs/unit_terraform_defs.lua#L2-L8 But it's defined per-unitdef,...

backend

![image](https://github.com/ZeroK-RTS/Zero-K/assets/2573076/dfc83a0d-1ec1-4223-a085-e7b52fe1aa1d)

feature
UI

See https://github.com/beyond-all-reason/Beyond-All-Reason/issues/3216

Expected: | | fac on repeat | fac not on repeat |--|--|--| | **alt inserts behind = true** | alt inserts behind | alt inserts behind | | **alt inserts...

minor bug

Could have a reduced selection rank setting for bombers with no ammo or with a rearm command. These are not 100% overlapping but perhaps picking one or the other is...

feature
UX

Phoenix bombing a shield drops the bombs onto the bubble point blank, so if you have multiple they will teamkill each other.

gameplay
UX

Here's a build queue with two sets of 3 units in a repeated fac. Can you tell which ones are one-time via Alt? ![image](https://github.com/ZeroK-RTS/Zero-K/assets/2573076/c6d9b1d0-7329-4050-a95c-b50393509a3f) Ideally the groups would be separated...

feature
UI
UX

There could be visual clues to tell which units are eligible for a light transport, if you've got one selected (and maybe the load command active). Mspaint mockup: ![image](https://github.com/ZeroK-RTS/Zero-K/assets/2573076/586f5177-3408-4f0b-ae49-88bf30ceea49) Apparently...

feature
UI

On some maps (eg banana republic) there's this white plane with RGB noise in areas where it's underground, visible if you change map extension settings away from vr grid ![image](https://github.com/ZeroK-RTS/Zero-K/assets/2573076/84d0d792-9744-4267-9948-17f9e07115fb)

minor bug
graphics
map

Probably due to having limited-arc weapon? idk

minor bug
gameplay