sprunk

Results 120 issues of sprunk

Put the sync check at the beginning (not after GetInfo, so it doesn't declare a useless function) and make it return false (not nil, because that leaves an empty stump...

backend
skill: unskilled

See 22a619fed00e4b713568449be269ab62def0e6e3 for an example. This is how Lua tables normally work, and the explicit indexes are mistake prone for copy-paste reasons so this would make boxes slightly more modder-friendly...

task
backend
skill: unskilled

Amphs have two chassis backgrounds for their radar icons: a circular dome for units that float to the surface, and a trapezoid for those that work while wet (right now...

Alcur says it doesn't work as advertised. This may mean it broke or that docs are incorrect. https://discord.com/channels/278805140708786177/283160287891423233/1341458243737882734

feedback required

Somebody wants dual wielding basic weapons on the campaign comm, but there are not enough engine weapon slots. Regardless of whether we actually want to allow dual wielding (I like...

backend
modding

Units with lengthy death animation (eg battleship, strike comm) are kept as targets for e.g. attack or repair commands until they finish dying. Perhaps other units should retarget (finish the...

UX

See #5443. Alternatively some bespoke solution for the restore-after-delay pattern could be made, building upon 5443. Generally, running function F on frame N doesn't require any coroutines at all in...

backend

Perhaps worth checking out and stealing in case another modder wants to add something like supcom fatboy, or perhaps even vanilla zk athena? > hey btw sprung: check out unit_mobile_factory_helper...

feedback required
modding

![image](https://github.com/user-attachments/assets/dbd1dd63-e600-4822-89be-504bc504c7f7)