slipher
slipher
For me it fixes plat23, but introduces a regression on [Watah](https://users.unvanquished.net/~kai/bunker/pkg/map-watah-b5_0.1.dpk), viewpos `-8657 3096 179 177 5`:  This is a special map because it has two skyboxes. For now...
Great, now both of the skyboxes can be drawn depending on where you are. The spot I screenshotted above isn't 100% fixed FWIW. If you look through at an oblique...
Something wrong here: ``` if ( environmentNoFogDraw && renderSkyBrushDepth ) { renderSkyBrushDepth = true; } ```
I think I read a couple days ago that this is supposed to be fixed in SDL 2.30.
> I think I read a couple days ago that this is supposed to be fixed in SDL 2.30. I found that thing that I read: https://github.com/libsdl-org/SDL/issues/1059#issuecomment-1842148648 But it's not...
On the command line you can use `-set fs_basepak ` to load that instead of `unvanquished`. And `-set fs_extrapaks ` in case you want to load more than one.
Yeah that's probably not us. With the SDL API you rarely deal with raw pointers or any such thing where you can easily crash. A stack trace would be good...
> I think we should have a shader with a TV-static effect :) Yeah that would be cool
Well, we got rid of half floats. Did that help?
Which models use the pure-gamelogic implementation? If there are many of those it could be worth breaking out into a separate non-compat-breaking PR.