slipher

Results 721 comments of slipher

> Now, we discovered that damage-triggered entities in unvanquished actually work as usable, and this change actually fixes that. What? All this change does is to alter the distances at...

I got bots to kill each other after `Timelimit hit` a few dozen times with daemonded + an sgame DLL, but it didn't cause any crash. This always occurred during...

> This would be useful for example in solo games How? You could simply not buy the thing.

> graphical clients can't host internet games currently You can in theory, if you set up port forwarding. But this is a very rare situation. So I agree that this...

I can think of a case where it is expected for the user to use 2 windows at once: the color help window and the one for setting nickname.

I think this is expected to happen eventually if the client has no connectivity. There were no actions involving that player for a while before the disconnection; are you sure...

What kind of tutorial level? How would it be useful?

I would rather see you get your tutorial working first and host a server with your mod. Then people can try it, and we can decide whether people like it...

Yes. Another one like that is entityType_t in q_shared.h

I don't know why the current code wouldn't work, but there is some missing functionality. It ought to respond to changes in the cvar rather than only using the value...