slipher
slipher
> Now, we discovered that damage-triggered entities in unvanquished actually work as usable, and this change actually fixes that. What? All this change does is to alter the distances at...
I got bots to kill each other after `Timelimit hit` a few dozen times with daemonded + an sgame DLL, but it didn't cause any crash. This always occurred during...
> This would be useful for example in solo games How? You could simply not buy the thing.
> graphical clients can't host internet games currently You can in theory, if you set up port forwarding. But this is a very rare situation. So I agree that this...
I can think of a case where it is expected for the user to use 2 windows at once: the color help window and the one for setting nickname.
I think this is expected to happen eventually if the client has no connectivity. There were no actions involving that player for a while before the disconnection; are you sure...
What kind of tutorial level? How would it be useful?
I would rather see you get your tutorial working first and host a server with your mod. Then people can try it, and we can decide whether people like it...
Yes. Another one like that is entityType_t in q_shared.h
I don't know why the current code wouldn't work, but there is some missing functionality. It ought to respond to changes in the cvar rather than only using the value...