slipher
slipher
I tried it and got `CG_BuildAnimSkeleton: Can't build skeleton` (the second one) at various moments. For example each placing a buildable.
Good idea.
We currently rely on unvanquished.net to tell us the latest game version and latest updater version. So when that is down we would need an alternative way to check it....
Oh that would be nice, if we can host extra files on the mirrors. Is there anything written somewhere about how the CDN works?
> But SourceForge does redirections, and in the past we faced problems with the updater and HTTP redirect, so we would have to check it works. I believe those problems...
> Oh that would be nice, if we can host extra files on the mirrors. But on the other hand, this way is less secure. If all of our seeders...
`vector` is a different issue: when you index into it you get a proxy object instead of `bool&` and the serialization code wouldn't/shouldn't know how to copy the proxy object.
> Now it's annoying to make the game windowed and move it around every time. We now have a `setWindowOrigin` command so you could potentially automate it... > The main...
Can you give an example using the "include" feature?
I cannot find `e734667` or `ea201f0` in our repositories. But OP has now provided an example. ``` commit 0e1c7688182fc2a0c670232a9c50e851fbe16764 Author: Morel Bérenger Date: Fri Sep 8 10:07:13 2023 +0200 Automate...