slipher

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Retargeted this to 0.55 to avoid future merge conflicts.

Is there some reason to believe that Render_generic3D is wrong, as opposed to the driver being crap?

As an experiment, I implemented a proof of concept of automatic vertex translation at VBO upload time in the branch `slipher/vertex-translation`. I'm not sure if that approach is better, but...

> @slipher do you have some update on your `slipher/vertex-translation` branch? I like your approach, but it was not complete as far as I know. I made some progress in...

You can see my current progress on the branch [slipher/runtime-vbo-layout](https://github.com/DaemonEngine/Daemon/compare/slipher/runtime-vbo-layout). The dynamically generated vertex attribute layout, which may be configured to use half float or not, is used for IQM,...

I spelled out my [thoughts](https://github.com/DaemonEngine/Daemon/issues/1236) on the extension cvar naming. To me it looks like a case of cargo culting gone out of control. Maybe some of the first extensions...

I just looked at my vertex layout branch again and it's actually 95% done. The big thing it was waiting on was the autosprite rework (so that we no longer...

We still need the commit to add a *workaround* flipping off half float vertex for the driver with poor quality of implementation.

Come to think of it, losing a Sys::Error trace is never a problem for me (at least when debugging the client) because Sys::Error brings up a dialog box which blocks...

If you have a super advanced and customized debugging setup, then you can just inject a GDB script with preprogrammed breakpoints wherever you please. No need to modify the code....