slipher
slipher
So you're getting rid of the 2nd progress bar for navmesh generation? I don't like it.
OK, I guess I incorrectly guessed what it is supposed to do. I still don't understand though: what is the purpose of this PR? The "code reuse" doesn't seem to...
Sorry, I missed earlier that there was a Github comment explaining some changes. Anyway I think if we have a secondary progress bar, it should go 0 to 100, not...
I don't think it's a good refactoring. The proposed version is more confusing
The real cause of libc incompatibility is not building with a newer header, but using new functions. It uses symbol versioning so backwards incompatibility only happens when you uses a...
For building Mac releases with an up-to-date toolchain, I and I believe @DolceTriade have systems that are capable.
> Well, I guess know why the sRGB flag doesn't change anything: only the alpha channel seems to be used and the sRGB conversion doesn't apply on the alpha channel...
Used the shorter cvar prefix and G_Team.
As Sweet has pointed out, new players may build a lot of ill-placed miners. Unintentional or not, this constitutes a unique new form of griefing which places the team into...
The latest version just uses OMP as a basic thread pool. You can find various simple thread pool implementations that are just a couple hundred lines of code, so I...