slipher
slipher
What's the meaning of heightOffsetType?
I get a completely black screen (other than 2D drawing) with `r_msaa` 4 or 16 on Spacetracks. Plat23, on the other hand, renders. I tested with Nvidia on Windows; default...
Actually it's just black from whenever the 2nd map is loaded. Must be some cleanup bug
Works great on my favorite jaggies test case from Spacetracks! Default:  With `r_msaa 1` - somehow a lot better already. Is that even supposed to be different from having...
> We probably need something similar to this, but for `r_MSAA`: Well that's only needed if you really want to use the cvar as a status display for the currently...
There's a bug - dynamic lights are not rendered when MSAA is enabled.
Also depth fade isn't working. It looks the same as if depth fade were disabled. 
Also I confirm what illwieckz observed long ago about heat haze penetrating opaque surfaces. Try the following commands and you will see heat haze on the other side of a...
In the latest version, some transparent surfaces are no longer rendered. For example in the Vega scene below, the cone under the globe and the alpha-tested grates are missing. Also...
Can you produce a map pak that we can test with?