slipher

Results 1111 comments of slipher

I have provided a stack trace in #1724

> Hmm, the only thing I could think of is it has something to do with the textures being bindless. That's true, just `r_preferBindlessTextures` is enough to trigger the bug.

I still get this with bindless textures ![unvanquished-vega-depthfade-normal](https://github.com/user-attachments/assets/452ed9f9-2b3a-419e-acb7-21c0d37d81a5)

Now there is a weird bug where polygons with depth fade are drawn back-faced or with reverse culling. So for example rifle smoke and acid tube acid are invisible. You...

> Now there is a weird bug where polygons with depth fade are drawn back-faced or with reverse culling. So for example rifle smoke and acid tube acid are invisible....

I can't repro. Which version of Pulse do you have?

It would be better to avoid setting `CMAKE_FIND_ROOT_PATH` if possible, since it causes `CMAKE_PREFIX_PATH` not to work as I discovered on #1433. When both of those variables are set, CMake...

It seems that the bbox does go back up (tested by granger spitting) and it produces a sound for going back up. Just the model continues to render in the...

Note to self: try different values of `cg_animBlend`