Parallax Sliding Bug
I've noticed some problems with parallax mapping on some of new/refreshed maps using (yet not officially released) atcshd-remaster textures. As not a mapper myself I do not know what are the reasons for it, but I suspect it might have something to do with uv offset of faces.
Whether it's the problem that can be addressed in engine or radiant/whatever I still think that we shouldn't leave rakes strewn around for creators to hurt themselves if they don't know about them. i.e. there is no reason to keep this behaviour as is, even if you won't classify it's not a bug.
https://github.com/user-attachments/assets/d8795228-51ea-49f1-aa72-69c004555bce
For reference elsewhere on same map, it works just fine.
Can you produce a map pak that we can test with?
Very interesting:
As not a mapper myself I do not know what are the reasons for it, but I suspect it might have something to do with uv offset of faces.
The uv's seem fine. It does look like some depth calculation getting a bad result.
Can you produce a map pak that we can test with?
Straight from the source these should be all extra DPKs required: http://82.165.236.249/pkg/custom-maps/map-new-hope_1-mt1.dpk http://82.165.236.249/pkg/custom-maps/res-tremulous_1.2.3-mt2.dpk http://82.165.236.249/pkg/custom-maps/tex-atcshd_0-mt7.dpk http://82.165.236.249/pkg/custom-maps/tex-atcshd_0-mt5.dpk
Or you can connect to the Map&Bot Testing server, vote for new-hope and get DPKs that way.
/devmap new-hope
/setviewpos -2593 177 627 48 17