slipher

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I'm confused why we even have this `debian` folder. Who is it supposed to be useful for? The packaging scripts for AUR, Nix, and Flatpak live outside the repository, so...

If the goal is to just let people install the game they built on their own machine, we should define a CMake install target (https://github.com/DaemonEngine/Daemon/issues/448).

This can be rebased now.

Some issues found with testing: 1. Fog is not rendered if material system is enabled. 2. In one scene from my test script the dynamic light from the Painsaw is...

> 2\. In one scene from my test script the dynamic light from the Painsaw is not rendered. I can't observe this with manual testing so I'd have to investigate...

I confirm the 2 previous bugs are fixed. But I get the depth fade issue from #1676 again with this branch when enabling material system. It happens with any depth...

It was broken but #1704 fixed it. It works on master.

The depth texture is all garbage all the time, as if it's not hooked up properly. It's still garbage if I set `r_materialSystemSkip 1`. It's still garbage with `r_drawWorld 0`...

Forgot screenshot ![unvanquished_2025-08-03_212723_000](https://github.com/user-attachments/assets/5904b21b-5716-438e-853f-57a5f6a79bc6)

> This is on AMD + Mesa, right? Yes > It might have the same cause as the broken occlusion culling reported there ~1 year ago. On master if I...