slipher

Results 870 comments of slipher

> This looks more like the results I've gotten before due to GL errors. What do you mean, what kind of errors?

It's the bitness. If you run 32-bit Daemon it poisons the cache for 64-bit Daemon and vice versa. Perhaps this bug was already there but I never noticed it because...

Bitness is not the only way. I get the same thing with the following procedure on a Windows Optimus machine: 1. Delete `glsl` cache from homepath 2. Start Unvanquished 0.55.3...

The Nvidia vs. Intel issue, at least, is a regression in ab59550f23b41ea80b2443c72c9ce35fce1a7cb4. This commit comments out the driver sameness check.

References to the cvar should be removed from the preset files. It doesn't make sense to set a variable to the same value in all presets; it should just be...

> But we need to provide the user an easy way to reset it to the new default values, re-applying a preset is a good way to do that for...

As discussed in #1600, instead of just having ~no effect, SSAO with material system can also cause bad artifacts in certain configurations. With dummygame and AMD hardware I get this:...

With Mesa. With `r_ssao -1`, the SSAO lines blink on and off with varying frequency. I.e. sometimes it draws the lines, sometimes it is all white.

This is still a desirable feature. I believe the booster currently has the most oblong bounding box of those which can be built on walls. ![unvanquished_2021-10-20_033039_000](https://user-images.githubusercontent.com/7809431/138057441-d34b0714-68a7-4961-a48d-21cf1ed845ce.jpg)

Can you still reproduce this? It seems implausible as the demo only writes entities that came from the network.