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Kerbal Foundries - Recoloring Configurations

Open shadowmage45 opened this issue 5 years ago • 0 comments

Create Textures Unlimited recoloring configurations for the Kerbal Foundries parts.

This will require:

  • [ ] Creation of Recoloring Mask Textures (GIMP)
    • Utilize substance painter to create base mask texture for each model (where are these files located?)
    • Utilize metallic mask to set 'unmasked' portions of the texture, or to use as the detail channel?
  • [ ] Creation of Normalization Textures and/or Parameters
    • Will be based on the base color map from SP
  • [ ] Creation of Texture Set config files
  • [ ] Creation of patches to add recolorable texture-sets to parts.

shadowmage45 avatar Feb 14 '20 19:02 shadowmage45