KerbalFoundries2
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Kerbal Foundries - Recoloring Configurations
Create Textures Unlimited recoloring configurations for the Kerbal Foundries parts.
This will require:
- [ ] Creation of Recoloring Mask Textures (GIMP)
- Utilize substance painter to create base mask texture for each model (where are these files located?)
- Utilize metallic mask to set 'unmasked' portions of the texture, or to use as the detail channel?
- [ ] Creation of Normalization Textures and/or Parameters
- Will be based on the base color map from SP
- [ ] Creation of Texture Set config files
- [ ] Creation of patches to add recolorable texture-sets to parts.