Özkan Sezer
Özkan Sezer
Maybe instead of moving configmg.h stuff into win9x.asm I should inline them into c code and let compiler do its thing. Like below: ```diff diff --git a/glide3x/h5/glide3/src/Makefile.mingw b/glide3x/h5/glide3/src/Makefile.mingw index 3900876..2a05bbc...
> Nothing to affect build in your changes as far as I can see. It always seems to choke on `MovQ mm3, mmword ptr [edx]` I remember to have tried...
> Ill try the h5 build now - Nope, same problem as before, dies on init. What happens if you build it (my branch + the change above) yourself with...
> How about we do the oposite? Move the problematic code to seperate file, Which part of the code?
I still haven't been able to rig up my old boxes for this. However windows code had been touched a lot by KoolSmoky (and possibly by Daniel Borca). Don't know...
> 2. CL_SendCmd required a minor sequence update for out-of-game menu control. Not sure how safe is that?
At the very least, `-Wdeclaration-after-statement` should be avoided, i.e. C90 compatibility. And some unnecessary changes can be reverted and cleaned up. Something like the following, on top of your patch:...
I can see it in the demos, but I can't reproduce the thing: How do you so quickly switch to a different weapon to trigger this?
Never mind, I did manage to reproduce using mouse scroll to switch weapons.
Don't know whether I want to fix it, though. I'd like to make a release soon (I hope.. after 6 years...)