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> > Other than calling LoadPackagedLibrary from DllMain, one can use a function marked as `constructor` like gcc does, but I don't know how / if that is done with...
> If `LoadLibrary` in `DllMain` That wisdom is not restricted to winrt, is it not? We've been using that for 'normal' windows for some time. Let's leave that discussion for...
SDL3 killed winrt/uwp, therefore this ticket is now stale. Closing.
How do you compile glide? Assuming that you are building with MSVC6 and building h5: If you change the `#if 0` to `#if 1` at https://github.com/sezero/glide/blob/glide-devel-sezero/glide3x/h5/minihwc/minihwc.c#L770 (and possibly remove win9x.obj...
> I tried Koolsmokys built dll (https://www.3dfxzone.it/news/reader.php?objid=5280) > > Has the same behaviour. Xp fine, win98 no-go. Huh. OK, will look at this as soon as possible.
Just to confirm: does this build work properly instead? [h5.zip](https://github.com/sezero/glide/files/8853956/h5.zip) It is built with mingw, optimized.
That `getRegPath` returns NULL for you means that `ExtEspace` is somehow failing, don't know how - yet.
Two more questions though: Did you build from my own branch with DEBUG=1 and if you did, does it work too? The error screenshot you showed above: Unreal uses glide2x,...
Those line numbers don't make any sense..
Nothing to affect build in your changes as far as I can see.