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Zetrith's Multiplayer mod for RimWorld

Results 183 Multiplayer issues
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Label: 1.6, Odyssey, Enhancement Currently, the last timespeed is set after the gravship lands. In singleplayer, it gets reset to normal. We should do the same in multiplayer as well.

enhancement
1.6
odyssey

Label: 1.6 There’s a working solution for Prepatcher: https://github.com/Zetrith/Prepatcher/pull/30. I’ve personally tested the Provocation Ritual, and we’ve also received feedback that this version is functioning as expected. We previously encountered...

1.6

Label: 1.6, Odyssey, Low Prio, Bug Reproduce: - Start new game with gravship scenario - Host server - Save Game - Quit - Host same save again ``` Called DrawWorldLayers()...

bug
low priority
1.6
odyssey

Labels: 1.6, Odyssey, Bug, low prio Error appears to be harmless. Crash Landing with a gravship destroys parts of it. In some cases, things get destroyed and then synced, which...

bug
low priority
1.6
odyssey

Labels: Enhancement, Good first issue Some method names are still written as string literals instead of using nameof(Thing.Tick). This makes it harder to quickly locate patched methods. It would be...

enhancement
good first issue
help wanted
low priority

Label: 1.6, Bug ~~Odyssey?!~~ ### Issue: In both single-faction and multi-faction play, in the quest when a shuttle crashes onto the map with friendly pawns to be defended, some of...

bug
1.6

1.6, Bug, Low prio (I think in 1.5 this has not been an issue - but not tested there) The path indicator for a drafted pawn is missing. You have...

bug
low priority
1.6

Label: 1.6, 1.5, Multifaction, desync, low prio (I only tested it in 1.5 once) Attacking a colony with a transport pod in multifaction play causes frequent desyncs as soon as...

low priority
1.5
multifaction
1.6

Label: Multifaction, 1.5, 1.6, Enhancement, low prio In the `FactionCreator`, we could make better use of various `ScenPart` methods such as `PreMapGenerate` and `PostGameStart`. Some of the code we've already...

enhancement
low priority
1.5
1.6

We keep getting: The game state has desynced. Wrong random state on map 0. 2 players, happened during a fight and on a Rainy thunderstorm. [Desync-108.zip](https://github.com/user-attachments/files/21703009/Desync-108.zip)