Multiplayer
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Zetrith's Multiplayer mod for RimWorld
Scenarios aren't handled on a per-faction basis, and as such the scenario data (besides starting data, like starting items) will be shared between all players. Example of features that won't...
Commits should be squished, ci skipped Looks like this:
(Causes significant player confusion and UI breakage) Observed Glitches: Work Tab: If the host has the Work tab open, and a client controlling a separate faction opens and closes their...
Label: 1.6, Odyssey Gravship multifaction implementation is completely missing and hasn't been tested.
Label: 1.6, Desync I’m not entirely sure about this one. We haven’t received any reports from others, but I’ve encountered it frequently myself. It might be tied to a specific...
Label: Enhancement Read for more context: #632 @SokyranTheDragon proposes a change: https://github.com/rwmt/Multiplayer/pull/632#issuecomment-3217283333 In short: The proposal aims to ensure that syncing does not happen for the entire duration of any...
Label: 1.6, desync Sync repair dev gizmo in: CompBreakdownable.CompGetGizmoExtra I didn’t do it because no separate lambda was created for the gizmo. It might be fine to just synchronize the...
Label: 1.6, Odyssey, Enhancement #635 might just be a temporary fix and needs to be revisited. I couldn’t find a proper explanation or a better solution for this issue.
Label: 1.6, Odyssey, Bug, low prio, Desync Not game-breaking - resync works fine. Reproduce: - Use gravship to fly to an anchored map - Press abort landing - Sometimes the...
Label: 1.6, Odyssey, Enhancement, Low Priority The current implementation of Gravship uses sessions to pause the game in certain situations. This works fine for all cases except the session used...