Multiplayer
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Zetrith's Multiplayer mod for RimWorld
Label: 1.6, 1.5, enhancement, low prio ### Issue: Missing `Multiplayer.Client == null` Guard in `MultifactionPatches.cs` While working on the Camp Abandon fix #603 , I discovered that one of our...
**Label: Multifaction, Bug, 1.5** ### ModList: Prepatcher, Harmony, Core, Biotech, Ideology, Multiplayer ### Reproduce: 1. Be in a multifaction game 2. Create a new faction 3. Randomize a pawn until...
#501 https://github.com/user-attachments/assets/2fe885d2-125d-4fcb-b6b3-6d3b11e63a3b + The box height adjusts based on the translation length. + Clicking it triggers the action described in the tooltip (except for in-game restart) + Only visible in...
**Label: Multifaction, 1.6 (most likely 1.5, untested), Bug, Low Priority, Anomaly** ### Issue The StrangeSignal quest throws an error in multifaction games shortly after the quest is accepted. The quest...
Hey, The work is still in progress, but I'm opening this draft PR to avoid losing any changes — and in case someone else wants to pick it up. I'm...
Whenever we patch methods for `SyncAction`, it would cause any non-vanilla types to attempt to load their static data. This caused them to load resources like graphics, which failed and...
Game version: 1.5.4402 (with only the Royalty and Biotech expansions) Mods: Latest Prepatcher from git repo, Multiplayer mod v0.10.5 We had a 2 player multiplayer going with sync time with...
Label: Multifaction, Async, Bug Bug in class: MultiplayerAsyncQuest System.InvalidOperationException: Collection was modified; enumeration operation may not execute. ### Description An InvalidOperationException is thrown during .TickQuests() because the underlying quest collection...