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Zetrith's Multiplayer mod for RimWorld

Results 183 Multiplayer issues
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Normally, calling `UniqueIDsManager.GetNextID` gives a warning when that happens, which made me realize that it's potentially unsafe to do so - the IDs may have not been loaded at that...

fix
1.5

`Comp_AtmosphericHeater` is a subtype of `CompTempControl`, but has the `CompGetGizmosExtra` method rewritten. The +/- 1/10 degrees change was working fine, as it called the synced method `InterfaceChangeTargetTemperature_NewTemp`. However, this was...

fix
1.5

`CompProximityLetter` (void monolith, ancient mechanitor exostrider) sends a letter when a player pawn gets close to it. This is disabled (`CompProximityLetter.letterSent` is set to true) when the void monolith is...

fix
1.5

This should sync stop research, dev finish now, and dev apply techprints. This required a sync worker delegate for `ResearchManager` to work. I've decided to include `ResearchManager` sync worker in...

fix
1.5

In simple terms, this will fix issues with condition causers, like smoke spewer or psychic suppressor sites. `CompCauseGameCondition` iterates over the list of each maps that it affects, where it...

async
1.5

This should fix the issues with extra missions generating (and often causing errors) due to the game trying to generate them for the Spectator faction.

1.5
multifaction

It may be a bit of a niche use case, but some desyncs happen only (or a lot more frequently) when players are looking at different maps. Making a list...

low priority
1.5

When player triggered mission then cause too many lagging short time on 1.4 with multifaction.

There is no synchronization for extracting a book from a bookcase. After extraction, when try to interact with the book, it becomes desync.