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Attacking a colony with a transport pod in multifaction play causes desyncs

Open Tick-git opened this issue 4 months ago • 2 comments

Label: 1.6, 1.5, Multifaction, desync, low prio (I only tested it in 1.5 once)

Attacking a colony with a transport pod in multifaction play causes frequent desyncs as soon as the pod lands. Resync resolves the issue and it does not occur in single colony play.

Steps to reproduce:

  • Start a multifaction game
  • Use god mode to build a transport pod
  • Attack a colony or another location that generates a new map
  • Wait for the pod to land
  • Repeat until a desync occurs

Tick-git avatar Aug 11 '25 22:08 Tick-git