Multiplayer
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Attacking a colony with a transport pod in multifaction play causes desyncs
Label: 1.6, 1.5, Multifaction, desync, low prio (I only tested it in 1.5 once)
Attacking a colony with a transport pod in multifaction play causes frequent desyncs as soon as the pod lands. Resync resolves the issue and it does not occur in single colony play.
Steps to reproduce:
- Start a multifaction game
- Use god mode to build a transport pod
- Attack a colony or another location that generates a new map
- Wait for the pod to land
- Repeat until a desync occurs