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Packaged build failing to properly load models at runtime

Open zachHallway opened this issue 1 year ago • 2 comments

Describe the bug The first screenshot is from the editor, where things work well, code doesnt work once packaged (development or production)

Screenshots, log

[2023.03.24-18.19.58:259][741]LogScript: Warning: Attempted to access missing property 'none'. If this is a packaged/cooked build, are you attempting to use an editor-only property?
	MToonAttachActor_C /Game/HallwayCubes/PL_Cubes.PL_Cubes:PersistentLevel.ChildActor_GEN_VARIABLE_MToonAttachActor_C_CAT_2147481814
	Function /VRM4U/Util/Actor/MToonAttachActor.MToonAttachActor_C:initAll:2235
[2023.03.24-18.19.58:259][741]LogScript: Warning: Script call stack:
	Function /VRM4U/Util/Actor/MToonActor.MToonActor_C:UserConstructionScript
	Function /VRM4U/Util/Actor/MToonAttachActor.MToonAttachActor_C:initAll

image image

UnrealEngine Version: UE 5.1.1

Additional context These models are VRM 1.0, VRM 0.0 models work

zachHallway avatar Mar 24 '23 18:03 zachHallway

Thanks for the report. Sorry for the late reply. Please use the latest version, it fixes the loading of VRM1.

ruyo avatar Apr 16 '23 12:04 ruyo

Still having this issue

https://cdn.discordapp.com/attachments/1045033597628858438/1101567604373590057/image.png

zachHallway avatar Apr 28 '23 18:04 zachHallway