VRM4U
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Foot offset IK
Hi I try to make foot Ik folow the ue5 control rig example
the problem is mannequin have diffence bone rotation
the sample use Z value to modify leg and foot high
but my vroid go like this
so which axis do I need to modify to math z rotation of the mannequin?
Hi. There is no IKBone in VRoid. If you change the footIK to take into account the correct axes, you will be able to use it.
Hi I found the problem
it is because auto generate Ik bone had vertices and weight
unlike mannequin version
when I use virtual bone it's working properly
any chance to change the auto Ik bone to not generate vertice and weight?
Hi is the generate Ik foot bone of vroid had weight is intention? If it's intention, please answer so I will move on to create virtual bone instead thank you