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Foot offset IK

Open pasunna opened this issue 2 years ago • 3 comments

Hi I try to make foot Ik folow the ue5 control rig example the problem is mannequin have diffence bone rotation image image the sample use Z value to modify leg and foot high but my vroid go like this image so which axis do I need to modify to math z rotation of the mannequin?

pasunna avatar Nov 28 '22 10:11 pasunna

Hi. There is no IKBone in VRoid. If you change the footIK to take into account the correct axes, you will be able to use it.

ruyo avatar Nov 30 '22 14:11 ruyo

Hi I found the problem it is because auto generate Ik bone had vertices and weight unlike mannequin version when I use virtual bone it's working properly any chance to change the auto Ik bone to not generate vertice and weight? image image image

pasunna avatar Dec 16 '22 16:12 pasunna

Hi is the generate Ik foot bone of vroid had weight is intention? If it's intention, please answer so I will move on to create virtual bone instead thank you

pasunna avatar Jan 06 '23 02:01 pasunna