Ryan Guy

Results 95 comments of Ryan Guy

My apologies for the ping on this issue thread, just cleaning up the FLIP Fluids GitHub issue tracker. The purpose of the FLIP Fluids GitHub issue tracker is for issues...

My apologies for the ping on this issue thread, just cleaning up the FLIP Fluids GitHub issue tracker. The purpose of the FLIP Fluids GitHub issue tracker is for issues...

My apologies for the ping on this issue thread, just cleaning up the FLIP Fluids GitHub issue tracker. This feature had been added in an earlier version to the whitewater...

My apologies for the ping on this issue thread, just cleaning up the FLIP Fluids GitHub issue tracker. The purpose of the FLIP Fluids GitHub issue tracker is for issues...

My apologies for the ping on this issue thread, just cleaning up the FLIP Fluids GitHub issue tracker. Motion blur rendering is possible for the FLIP Fluids surface and whitewater...

My apologies for the ping on this issue thread, just cleaning up the FLIP Fluids GitHub issue tracker. The purpose of the FLIP Fluids GitHub issue tracker is for issues...

My apologies for the ping on this issue thread, just cleaning up the FLIP Fluids GitHub issue tracker. The purpose of the FLIP Fluids GitHub issue tracker is for issues...

Blender 3.4 is now well-tested and supported in the latest release of the FLIP Fluids addon version 1.6.0. FLIP Fluids version 1.5.0 should also work without issue in Blender 3.4.

It has been reported that vertex groups on the fluid surface mesh and whitewater simulation meshes are not preserved between frames in Blender 3.4. This issue has been fixed and...

The above issue has been fixed and is included in FLIP Fluids 1.6.1 (06-JAN-2023).