Ryan Guy
Ryan Guy
Hey @sentharn, I had a chance to try to reproduce the issue yesterday and today in Blender 3.1, but was not able to reproduce the crash. The renders seem to...
Hi @TheZoidMaster, this issue thread is only applicable to full animation/frame render with motion blur and is not related to viewport shading (there's no motion blur in viewport render). See...
Hey enzyme69, You can load the cache within a new Domain inside of a new .blend scene. As of now, rotation is not allowed. I'll add this as a feature...
At this moment there are no known compatibility issues between Blender 3.4 Alpha (fc1a53eb7b97, 03-aug-2022) and the latest FLIP Fluids addon version 1.4.0, but this may change as Blender 3.4...
At this moment there are no known compatibility issues between Blender 3.4 Alpha (f0a36599007d, 06-sep-2022) and the latest FLIP Fluids addon version 1.5.0, but this may change as Blender 3.4...
It will be possible to render all stages of simulation when this feature is finished. The plan is to implement the FLIP particles similar to the whitewater particles with a...
Hi Gluttonium, These type of artifacts are caused by a side-effect of how the simulator works. The liquid simulation is tracked by particles and the mesh is generated from these...
Hi! It looks like the issue might be that OpenCL is reporting that there is 0 memory available for the program to use (CL_KERNEL_LOCAL_MEM_SIZE = 0). The program uses the...
Hi miilic, This looks like a great feature, thank you! I'll test it out and merge it with the master branch when I have some free time. Best Regards, Ryan
Hi, the honey example was converted to a mesh using code that is outside of this repository. Currently the mesh generator is part of the Blender FLIP Fluids addon: https://github.com/rlguy/Blender-FLIP-Fluids...