Ryan Guy
Ryan Guy
Meshing in the later versions have changed and the _Mesh Around Obstacles_ option was removed due to being out of date and no longer compatible. The new default setting for...
There is no update on this issue and it has been at least two years since I have had a chance to look further into the problem. The "small cell"...
Hey, this has been discussed a bit as a feature that we could implement. I don't have much experience with how textures work in Blender, so it will take some...
That's a nice looking effect! I will take this into account when I implement this feature. Random particle sizes will only be possible if we implement whitewater as a particle...
Motion blur is not supported at the moment. It's something that we really want to be able to add but we haven't found a way to pass velocity data into...
Thanks for the tip, I only just learned what shapekeys were just now! I just tested out some scripting for manipulating the shapekeys of an object and it works and...
Motion blur support for the fluid surface has been added in version **1.0.3** (now available). See this document for more information on the status of motion blur rendering for the...
Hey, thanks for pointing this out! I had a misconception on how motion blur worked in Cycles and thought the hard edge was normal. I have modified the addon to...
Hey Corefrecs, The amount of blur changing between resolutions is a side effect of the workaround that we are using to get motion blur data into Blender. We attach velocity...
The whitewater particles are duplicated over the vertices of a vertex-only mesh. This is how we render particles since there is not yet a way to implement some complex behaviour...