Ryan Guy

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Thanks for sharing! The result is VERY cool and helps give me ideas for how this feature could be implemented. A dust/sand particle type could be implemented similar to the...

Looks great! It's a nice coincidence that I was working on an area of the addon earlier today that will make this easier and cleaner to implement. I have actually...

Here's an update on the feature! The implementation is near complete and my goal is to have this released in a new stable release before the end of November. There...

Thanks for the input! It sounds like our implementations are similar. A difference is that I am just using an on/off checkbox for the objects dust emission strength. This means...

Hi NovioK, If you are using an Alembic import as an inflow, you will need to enable the [Export Animated Mesh](https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Inflow-Object-Settings#parameters) option in the Inflow object parameters. Note that for...

Hi Joost, It could be possible to do this with Alembic export in the future, but I would not recommend handling multiple fluid interaction this way due to performance issues...

Hi Jaro, I'm sorry to say that this is not something we will know about and depends on the Blender developers. We only develop the FLIP Fluids addon and do...

Hi, thanks for letting us know! I wasn't able to reproduce the issue in just some brief testing. The data should be preserved after resuming the simulation, but there could...

This is something I've been wanting to add and have been thinking about how to implement this. It will require quite a large change to the fluid engine so it...

Hi Shayan012, Thanks for the report! I am sorry to hear that you are experiencing render crashes. Here are some things to try, and some questions that might help narrow...