Ryan Guy
Ryan Guy
Hey TripleDots, Thanks for writing up this detailed issue! I have not tested how the simulator could be better integrated with the smoke simulator, or what would need to be...
An update from issue #398: > The fluid through a grate simulation is actually a worst case scenario for this type of simulator. When fluid passes through the grate, the...
Thanks for the report! That is quite a volume change and I don't believe I've seen a simulation like this increase in that much volume in the earlier version (1.0.4a)....
Hi nate066, This case of volume loss is related to a bug that affects particle collision handling in scenes with moving obstacles. I have not added a bug report to...
Hello philstopford, There is not a way to do this in the UI at the moment, but this does sound useful so I'll add this as a feature request! For...
I'll be adding these variable viscosity features (issue #205) into this issue > k1ff: > > I see the viscosity parameter is on the domain, acting as a global parameter....
Yes, I hope to get this fixed, but have not yet had time to test different solutions to this problem. By the way, I am not able to view your...
Hey niklassjogren, This looks like it is actually a meshing issue rather than a simulation banding issue. The mesh generator uses a grid to convert particles to a triangle mesh....
This issue haunts me and I can assure you it has not been forgotten! I spent a few hours earlier this week to try a few things, but did not...
Hey @enzyme69, if increasing particle radius is making the fluid too blobby, I would suggest trying to increase the subdivision level to 1. This will improve the detail of the...