praydog

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d967aa7016305213b045d8fbbe6b7076e7545068 has improved the crashing a bit, now I'm just dealing with issues where DoF seems to be active in the right eye and bloom appears to be blown out...

Fully fixed in 8b0d835a6ed14d0b4eaf24dde500d5fbcf265b81 You can re-open if you notice any stability issues

Turn off the UI constraint then restart the game. Use the actual in-game option to adjust the ultrawide correction. It's in Display. Max it out to 100.

The crashes after my fixes are due to anti-tamper that is still present in the game that I missed. It seems to kick in after a certain amount of time,...

It should be fixed in the newest build. https://github.com/praydog/REFramework-nightly/releases/ https://www.nexusmods.com/monsterhunterwilds/mods/93?tab=files Please let me know if it works without crashing now.

The issue is wilds randomly resizing the backbuffer during certain events like USB getting removed and re-inserted.

It's been tested. Quad views hurts performance in this because most games don't have instanced stereo enabled.

Doesn't [VRto3D](https://github.com/oneup03/VRto3D) (which is not my project) render in a separate window, with its own config for render resolution? I'm not sure what this has to do with UEVR.