praydog

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> What is needed to this got merged? Can we help in the progress? Generated `ValueType` structures need to be made concrete types with concrete methods and properties to reduce...

@alphazolam can you check this one out? I'm usually able to merge some minor changes to the script and other stuff, but I'm not familiar enough with the script to...

Why? Kananlib should be detecting that AVX is not present and use the scalar version of the scanning routine.

Dump GS456.exe with [x64dbg](https://github.com/x64dbg/x64dbg)'s Scylla plugin and use that instead. These are the correct commands for DD2: `python .\emulation-dumper.py --p="DD2_dumpv3.exe" --il2cpp_path="il2cpp_dump.json" --test_mode=False` `python .\non-native-dumper.py --out_postfix="dd2" --natives_path=".\native_layouts_DD2_dumpv3.exe.json" --il2cpp_path="il2cpp_dump.json" --use_typedefs=False --use_hashkeys=True`

This crash you're having looks really similar to the crashes that were occurring when Dragon's Dogma 2 first came out related to their anti-tamper. I don't know why this is...

Upload your re2_framework_log.txt please as specified in the issue template.

Can you check if the newest nightly here fixes the issue? https://github.com/praydog/REFramework-nightly/releases/

Can you try the newest nightly here and check if that issue goes away? https://github.com/praydog/REFramework-nightly/releases/

MHRise's upscaler branch was never fixed as the game has DLSS already. Though I'm aware that it should probably be fixed as the new renderer in it (DLSS/FSR aside...) actually...

I almost have it fixed in 7990c00f18ea41737045a9800bdc25edb6936baa. However it crashes when any loading occurs in VR. The upscalers work though.