Monster Hunter Wilds Mouse Cursor Disjointe
I used the UI constraint and 32:9 fix and now my mouse is disjointed.
I used the UI constraint and 32:9 fix and now my mouse is disjointed.
Ui constraint?
Ultrawide: Constraint UI to 16:9
This^ The mouse is disjointed and the right side of the UI is offscreen. It correctly brings in the left side to 16:9 position but not the right side.
Same, ingame mouse pointer cut off at the previous border on the left side(windows mouse pointer shows to the left of this, and goes past the screen on the right side (about the same length judging by the travel as you cant see the ingame pointer. Stays like this with or without the gui constraints enabled, meaning you cant reach ingame menu on the left side if constraints not enabled.
Same here
https://streamable.com/y9rlw7
sameee cant use mouse anymore have to use controller, and some UI stuff is very skewed like the map.
I was having these same problems, but when I selected the vertical FOV option as well the UI fixed itself and when I restarted the game the Mouse disjoint fixed itself as well. I'm using the latest Nightly build and I'm currently waiting to see how long it take/if the game crashes (hopefully it doesn't)
nothing is helping the cursor, i have all checked and ive rebooted multiple times. It works if i dont constrain the UI
Turn off the UI constraint then restart the game.
Use the actual in-game option to adjust the ultrawide correction. It's in Display. Max it out to 100.
^ That works. I didn't see ultrawide correction originally strangely enough, but it's there now.