praydog
praydog
> > Please upload the `re2_framework_log.txt` that should be in your game folder. > > Hello, here is the RE2_Framework_log file for you. [re2_framework_log.txt](https://github.com/praydog/REFramework/files/7802855/re2_framework_log.txt) > > please let me know...
1. Disable Hardware Accelerated GPU Scheduling as pointed out here: https://github.com/praydog/REFramework/issues/147 2. Lower your SteamVR resolution 3. Switch to DX12 Read the [Troubleshooting FAQ](https://cursey.github.io/reframework-book/troubleshooting/VR-Troubleshooting.html)
> I made an attempt at making this work with MHR and it appears that there are two issues here: > > 1. DXVK doesn't implement `CreateSwapChainForComposition`, so [this call](https://github.com/praydog/REFramework/blob/a448631d74e24973b235d23fe6984bd7585d56b6/src/D3D12Hook.cpp#L129)...
I've attempted to address the second problem in 066d6993fd2b6561f998a3ce6cf2367958ba04ed I can see the REF overlay pop up and it's interactable, but after the initial loading screen with Magnamalo, it seems...
Perhaps someone more familiar with the internals of VKD3D can chime in here. I had fixed the command queue problem months ago, maybe they changed it again recently?
> okay, I figured out my issue with Proton Experimental was an outdated nvidia driver. Now on Experimental, I get a few screens into the loading, with the overlay interface,...
It's broken. The effect appears double and polygonal. If you want to see what it looks like, you can disable the force disabling in the menu, under VR.
Turn on decoupled camera pitch under VR.
Please try the latest build and see if the issue goes away.
Delete all of your scripts in `reframework/autorun`. From there, keep re-adding scripts until it starts crashing again. The problem is most likely from one of the scripts you're using. They...