praydog

Results 234 comments of praydog

One thing I kind of had an issue with with the suspender was that it just goes through the entire thread list again with the same NtGetNextThread rather than keeping...

> Just wanted to let you know that I've started using this PR in my releases, so far so good. Hope it gets merged soon. Perhaps there's no reason to...

I am trying to test this but there is a crash occurring now within `imnodes.end_editor()`, only when using transition positioning. It only occurs on some nodes. The one in particular...

This project has been broken since ~December 2018. I may fix it eventually, but if you want to, you're going to have to fix the offsets and structures yourself.

Yes it still works. When compiling with VS2015, you need to add /Zc:threadSafeInit- to the C++ compiler options. You could also get around that by compiling it with VS2013 instead....

Wait until your game is at the main menu. Since it generated a 64-bit dll, make sure you are injecting with a 64-bit loader and you are launching the 64-bit...

Try this injector here: http://www.unknowncheats.me/forum/downloads.php?do=file&id=15273 In settings, set the injection type to "Manual Map". It worked fine for me when doing that. I personally use my own injector, so I...

musivian, if you generated the project with CMake, it should have defined that for you. You could always define it yourself.

@Dj-jom2x, This project was mainly meant for reverse engineers who already know what they are doing. It does not give you the required functions needed to get some of these...

Game is too old, too new of an engine version, or has too much obfuscation on it for UEVR to run correctly.