praydog
praydog
An easy experiment would be to hardcode all the necessary offsets and see if any of these methods (apart from the DX one) works. Well this was a lot of...
I have been writing (and learning...) some Direct3D code in some unfinished builds, so I might be able to experiment with obtaining the actual D3D command list at the time...
Working on it
Nightly build should at least partially fix it https://github.com/praydog/REFramework-nightly/releases/ I think there are some other minor issues that I'll look at. Most notably, the integrity check removals are not working,...
One of your scripts is doing this and not resetting the font back to normal. Dig through your mods and disable the offending one.
No, just disable all of them and turn them on one by one until it breaks. It might not get set back to normal without completely closing the game, just...
Supply your re2_framework_log.txt please.
For some reason, Wilds likes to resize the window textures whenever a USB event happens (insertion/removal) which could be what's happening here.
This should be fixed in the newest nightly. https://github.com/praydog/REFramework-nightly
UEVR does not support OpenGL. It only supports DX11 and DX12. Whatever you are using is either showing an incorrect graphics API or you are showing the SteamVR mirror which...