Mathias Agopian

Results 176 comments of Mathias Agopian

flushandwait is really here just for debugging and for shutting down. I think the number of buffers you need will depend on both filament and your app's max latency.

> Hi @pixelflinger! > May I open a pull request? Yes. I'm not guaranteeing I won't have lots of comments :⁠-⁠)

A related question is once we add this type of lights, how many do we need in a scene realistically? Currently, we're limited to 256 total lights per scene.

One comment I have is that near of 0.1 and far of 10000 seems like way too much (if the units were meters, it would be 10cm to 10Km). It...

Thanks for the precisions. For the purpose of shadows, I don't think it can work to have such a huge frustum. There might be other problems at play here, but...

Okay I'm reproducing a lot of weirdness with this set-up. Thank you for the report.

@VianPatel could you let me know if #6314 improved things? I don't expect it'll fix all issues, but I think it should fix the shadow flickering with the camera angle...

With your values of near/far there won't be any satisfying solutions at any angles. I know how to improve it significantly, but we need a h/w feature (depth_clamp) that's not...

@VianPatel could you try to replace all instances of `TextureFormat::DEPTH16` with `TextureFormat::DEPTH32F` in `ShadowmapManager.cpp` and see if it improves your shadows (don't use VSM though). I think there is a...

> @poweifeng you're right they are currently not supported yet. I will look into either adding support for those, or clearly documentation what's supported and what's not. Either on the...