Richard Davey
Richard Davey
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...
Closing as we cannot fix this here. Happy to take a PR that does so, though.
Sorry, this was fixed a while ago, and I forgot to mention it here.
Under 3.60 RenderTextures no longer create or use Canvas DOM elements at all in WebGL, which will stop the node issues described here (also uses 50% less memory!). However, we've...
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...
This is such an edge case that I'm happy to leave it working like this. Toggling a boolean like that isn't going to reset the entire input system. As of...
I've updated the docs to make this clear.
The dark edges are there because `fillText` will anti-alias the Text by default when drawing it to the Text Canvas. The WebGL texture that is created from this has pre-multiplied...
Unfortunately, ChatGPT has generated a useless answer here. There is no config object for RenderTexture, so this answer is complete rubbish. I've had to delete lots of similar answers today...