Richard Davey

Results 275 comments of Richard Davey

I agree, I don't think it's needed at all. If you need path or fs stats you can just import it yourself. Happy to close this PR and do a...

Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...

> @photonstorm When will this be released? Isometric grids are all but broken for interactivity with this bug, and I see the last stable release was ~2 years ago. It...

Sorry, forgot to close this issue after merging this PR a while ago!

Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...

The Video Game Object has been fully recoded in v3.60 and now works very differently from before, and this bug is no longer present.

Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...

Sadly there's just no way to do this with our current TS parser, so casting the return type is the correct (and only) way to do it for now, sorry....

Closing as this now works correctly. PreFX will show up on Game Objects drawn to Dynamic Textures. Post FX will not, but that is fine, I'm not supporting that.

Looking at this further, the issue is this line of code within `sortGameObjects`: `var list = pointer.camera.renderList;` because the invisible rectangle won't be on this list, so won't get an...