Richard Davey

Results 217 comments of Richard Davey

Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...

Tested this on a Samsung Galaxy M32 and it works as I would expect. However, you cannot start fullscreen on 'pointerdown', it has to be on 'pointerup'. Here is the...

Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...

Closing as I'll cover this change when we release a Spine v4 version of the plugin.

I'll be amazed if the runtime APIs haven't changed as well, rendering some current calls in the plugin / SpineGameObject / SpineContainer broken in Spine 4. I doubt it will...

Sorry, should have closed this after merging your fixes in. As we've reverted back to the if/else block in 3.60 that should resolve the IE11 issue as well.

I agree, docs change is enough, although I've also added the information to the config docs, as I think it's more likely to be spotted there.

Containers and Layers now have the new `PostPipeline` Component which resolves this issue.

Yeah it happens because the `copy` operation works on the same array as the 'rect', so it overwrites the content as it's being copied, leading to corruption. We have fixed...

This was implemented a while ago and is available in all 3.60 Beta releases since June 2022. I'm happy it's now working as intended and is significantly faster than 3.55...