Richard Davey
Richard Davey
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...
@poodoff yeah someone told me on Discord, this is now fixed in main branch and will be in 3.61 Beta 2.
This issue has been mentioned on **Phaser**. There might be relevant details there: https://phaser.discourse.group/t/moving-mask-in-container-issue/5095/7
The current test (https://labs.phaser.io/view.html?src=src/game%20objects/lights/tilemap%20layer.js&v=dev) is working fine on macOS on Chrome and Safari (on an iMac M1), so it's possible this might be device specific, or just something else. Try...
There's no way to do this with the current TS Generator we use, and I'm afraid there are no plans to add this feature. Roll-on Phaser 4, TS from the...
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the `master` branch. It will be part of the next release. If you...
> I'm using 3.55.2 and experiencing the same, I read the 3.50 changelog and it should be fixed in this version. May I know which one I need to use?...
I'll patch this so it doesn't error, but it's correct that there is no `TileToWorldX` (or Y) functions for hex or iso maps because it's impossible to get the correct...
Damn, this took a complete rewrite of the function (it was totally wrong!), and it now supports any size hexagon (with varying widths / heights) and layer scales without error....