Richard Davey

Results 215 comments of Richard Davey

Good point - I will see about moving them, or at least giving them default values and then adding an init method.

PR if you want, I’ve no time to do it myself. The library is pretty much dead now, much like Flash tbh. On Sun, 15 Oct 2017 at 12:54, LatinSuD...

The Scene passed in the game config is added to the internal and private `_pending` array until the Scene Manager receives the `READY` event from the Game instance. After this,...

A Scene does not keep lists of Game Objects unless they become active, i.e. need rendering or updating, to allow you to efficiently pool and re-use resources without filling the...

This issue has been mentioned on **Phaser**. There might be relevant details there: https://phaser.discourse.group/t/screen-size-affects-scrollfactor-bug-or-expected-behavior/11802/1

> Hi @photonstorm, indeed it's my original post. Since it appears to be a problem I decided to report it here. Those messages are auto-posted by Discourse, I don't create...

I'm going to reopen this, because when looking at the code earlier I noticed that none of the `filterOptions` are set - meaning that it will _always_ grab the tiles...

I think there are 2 issues here. The first, is that in Arcade Physics World it does: ```js var mapData = GetTilesWithinWorldXY(x, y, w, h, null, tilemapLayer.scene.cameras.main, tilemapLayer.layer); ``` It...

This issue has been mentioned on **Phaser**. There might be relevant details there: https://phaser.discourse.group/t/gettileatworldxy-selects-wrong-tile-on-hex-maps-from-tiled/11643/2

This is correct as neither of those Game Objects render (both should support Post Pipelines, however). Although there is an argument that setting it on a Container would force all...