Richard Davey

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I hit this same error today, but it's nothing to do with pattern matching - `dir.files` just doesn't accept an object as the second argument. I was trying with: `var...

Thanks for the PR - could you please remove the types def from it, we only need the JSDoc change itself.

> @tongliang999 The [original logic of `postBatch`](https://github.com/photonstorm/phaser/blob/master/src/renderer/webgl/pipelines/PostFXPipeline.js#L286-L298) method is > > ```js > postBatch: function (gameObject) > { > if (!this.hasBooted) > { > this.bootFX(); > } > > this.onDraw(this.currentRenderTarget);...

This issue has been mentioned on **Phaser**. There might be relevant details there: https://phaser.discourse.group/t/possible-bug-blur-post-fx-moves-on-resize/14198/4

It's nothing to do with the tweens or rotation really, that's just how it manifests. It's purely to do with the automatic round pixels setting that was enabled in 3.80...

x/y coordinates for all Game Objects is the center by default. This can be changed via the `setOrigin()` method.

If you want to change the intrinsic width (as above) then you can use the `width` property like this, and it will extend out from the origin to the right....

Thanks for opening this feature request. `CLICK` is subtly difficult, given all the edge cases it has to consider. I feel, at this point in Phaser's life, it's probably best...

This whole section needs recoding, I'll have a look at it.

LoadURL method has crossOrigin parameter now.